The title's high octane, adrenaline-fuelled combat is complemented by a melodramatic narrative involving a band of unique and powerful warriors, fighting for ideals, honour, and the love of war. Sometimes it won’t act right in tight corners or will zoom in too closely to Raiden where you can’t see surrounding enemies attack.The amalgamation of Platinum Games action and Hideo Kojima absurdity is realised with Metal Gear Rising: Revengence. Presentation-wise, the game looks great and music complements fight scenes well. The game was made for the blade and weapons from boss battles like a freaky pole made of arms. I didn’t use them that much since switching these weapons pauses the action, ruining the flow. But even if you get caught, it’s still fun to take down a group of enemies.īesides Raiden’s trusty blade, other attack items include grenades, homing missiles and rocket launchers. Stealth attacks from behind are encouraged, to make life easier and to get bonus points for upgrading Raiden. Activating AR mode lets you see where enemies and security cameras are located, as well as hidden item boxes. It’s comical trying to sneak past enemies or watching them walk up to you looking suspicious, then surprising them. “Revengeance” also has a dose of stealth sequences, complete with hiding in the classic cardboard box. Fortunately, the checkpoint system is gracious. This was a little harder to control for me, and in certain spots I kept falling to my death like during a chase sequence earlier in the game. Ninja Run is a quick way to get around levels by automatically hopping up walls and across buildings, as well as deflecting enemy bullets. An energy bar depletes when it’s in use, but can simply be refilled by using regular attacks or absorbing innards. Blade Mode also is used to disable opponents, destroy armor and deflect obstacles thrown at Raiden. If you’re lucky, you can refill his health using the grisly tactic of yanking the insides out of cyborgs and absorbing their energy. It slows down time, allowing Raiden to furiously slice through enemies. The Blade Mode mechanic that’s been all the talk of the game is worth the hype. An upgrade system allows players to unlock a variety of moves to pull off some deadly combos. This is done by pushing the directional stick toward the attacking enemy and pressing the light attack button, so timing is essential. It’s all about mastering the art of parrying and counter attacking to get the upper hand on your foes. Enemy cyborgs and giant mechanisms will hit back hard, and the extravagant boss fights will end very quickly. Running into groups of enemies mashing the attack buttons will get you nowhere fast in later stages of the game, even on normal difficulty. Metal Gear Solid games are known for their many cutscenes, and there’s no short of them in “Revengeance.” They get a little wordy with awkward voice acting at times, but the story’s not too difficult to follow.Īs with any action game it’s all about the combat, and for this one Platinum wants players to think before they act. Raiden wants revenge, and on his quest to do so he’ll uncover disturbing plots that threaten the world. Just like in “The Six Million Dollar Man,” they have the technology to rebuild Raiden to make him better, stronger, faster. Raiden fails to save him and is beat up pretty bad in the process. His group is ambushed during a mission to protect an African prime minister. The story takes place four years after the events of “Metal Gear Solid 4: Guns of the Patriots” and follows Solid Snake ally and cyborg ninja Raiden, who works for a private military company. Platinum Games has delivered plenty of action-packed titles in recent years including “Bayonetta,” “Vanquish” and most recently “Anarchy Reigns.” Now they have partnered with Kojima Productions to add their own exciting twist to the Metal Gear Solid franchise with “Metal Gear Rising: Revengeance.”
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